#include <actor.h>
Public Member Functions | ||||
ActorBox () | ||||
ActorBox (const ClutterActorBox *gobject) | ||||
ClutterActorBox * | gobj () | |||
Provides access to the underlying C instance. | ||||
const ClutterActorBox * | gobj () const | |||
Provides access to the underlying C instance. | ||||
ActorBox (Unit x1, Unit y1, Unit x2, Unit y2) | ||||
Unit | get_x1 () const | |||
void | set_x1 (const Unit &value) | |||
Unit | get_y1 () const | |||
void | set_y1 (const Unit &value) | |||
Unit | get_x2 () const | |||
void | set_x2 (const Unit &value) | |||
Unit | get_y2 () const | |||
void | set_y2 (const Unit &value) | |||
Protected Attributes | ||||
ClutterActorBox | gobject_ | |||
Related Functions | ||||
(Note that these are not member functions.) | ||||
Clutter::ActorBox & | wrap (ClutterActorBox *object) | |||
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const Clutter::ActorBox & | wrap (const ClutterActorBox *object) | |||
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Clutter::ActorBox::ActorBox | ( | ) |
Clutter::ActorBox::ActorBox | ( | const ClutterActorBox * | gobject | ) | [explicit] |
ClutterActorBox* Clutter::ActorBox::gobj | ( | ) | [inline] |
Provides access to the underlying C instance.
const ClutterActorBox* Clutter::ActorBox::gobj | ( | ) | const [inline] |
Provides access to the underlying C instance.
Unit Clutter::ActorBox::get_x1 | ( | ) | const |
void Clutter::ActorBox::set_x1 | ( | const Unit & | value | ) |
Unit Clutter::ActorBox::get_y1 | ( | ) | const |
void Clutter::ActorBox::set_y1 | ( | const Unit & | value | ) |
Unit Clutter::ActorBox::get_x2 | ( | ) | const |
void Clutter::ActorBox::set_x2 | ( | const Unit & | value | ) |
Unit Clutter::ActorBox::get_y2 | ( | ) | const |
void Clutter::ActorBox::set_y2 | ( | const Unit & | value | ) |
Clutter::ActorBox & wrap | ( | ClutterActorBox * | object | ) | [related] |
object | The C instance |
const Clutter::ActorBox & wrap | ( | const ClutterActorBox * | object | ) | [related] |
object | The C instance |
ClutterActorBox Clutter::ActorBox::gobject_ [protected] |