Clutter::CloneTexture Member List

This is the complete list of members for Clutter::CloneTexture, including all inherited members.

Actor()Clutter::Actor [protected]
add_interface(GType gtype_implementer)Clutter::Scriptable [static]
allocate(const ActorBox &box, bool absolute_origin_changed)Clutter::Actor
allocate_vfunc(const ActorBox &box, bool absolute_origin_changed)Clutter::Actor [protected, virtual]
apply_relative_transform_to_point(const Glib::RefPtr< Actor > &ancestor, const Vertex &point, Vertex &vertex) const Clutter::Actor
apply_relative_transform_to_point(const Vertex &point, Vertex &vertex) const Clutter::Actor
apply_transform_to_point(const Vertex &point, Vertex &vertex) const Clutter::Actor
CloneTexture(const Glib::RefPtr< Texture > &parent_texture)Clutter::CloneTexture [explicit, protected]
create(const Glib::RefPtr< Texture > &parent_texture)Clutter::CloneTexture [static]
event(ClutterEvent *event, bool capture)Clutter::Actor
get_abs_allocation_vertices(Vertex vertices[4]) const Clutter::Actor
get_actor_by_gid(guint32 id)Clutter::Actor [static]
get_allocation_box() const Clutter::Actor
get_allocation_coords(int &x1, int &y1, int &x2, int &y2) const Clutter::Actor
get_allocation_geometry() const Clutter::Actor
get_allocation_vertices(Vertex vertices[4]) const Clutter::Actor
get_allocation_vertices(const Glib::RefPtr< Actor > &ancestor, Vertex vertices[4]) const Clutter::Actor
get_anchor_point(int &anchor_x, int &anchor_y) const Clutter::Actor
get_anchor_pointu(Unit &anchor_x, Unit &anchor_y)Clutter::Actor
get_clip(int &xoff, int &yoff, int &width, int &height)Clutter::Actor
get_clipu(Unit &xoff, Unit &yoff, Unit &width, Unit &height)Clutter::Actor
get_depth() const Clutter::Actor
get_depthu() const Clutter::Actor
get_fixed_position_set() const Clutter::Actor
get_geometry() const Clutter::Actor
get_gid() const Clutter::Actor
get_height() const Clutter::Actor
get_heightu() const Clutter::Actor
get_id() const Clutter::Scriptable
get_id_vfunc() const Clutter::Scriptable [protected, virtual]
get_name() const Clutter::Actor
get_opacity() const Clutter::Actor
get_paint_opacity() const Clutter::Actor
get_parent()Clutter::Actor
get_parent() const Clutter::Actor
get_parent_texture() const Clutter::CloneTexture
get_parent_texture(const Glib::RefPtr< Texture > &texture)Clutter::CloneTexture
get_position(int &x, int &y)Clutter::Actor
get_positionu(Unit &x, Unit &y)Clutter::Actor
get_preferred_height(Unit for_width, Unit &min_height_p, Unit &natural_height_p) const Clutter::Actor
get_preferred_height_vfunc(Unit for_width, Unit &min_height_p, Unit &natural_height_p) const Clutter::Actor [protected, virtual]
get_preferred_size(Unit &min_width_p, Unit &min_height_p, Unit &natural_width_p, Unit &natural_height_p) const Clutter::Actor
get_preferred_width(Unit for_height, Unit &min_width_p, Unit &natural_width_p) const Clutter::Actor
get_preferred_width_vfunc(Unit for_height, Unit &min_width_p, Unit &natural_width_p) const Clutter::Actor [protected, virtual]
get_reactive() const Clutter::Actor
get_rotation(RotateAxis axis, int &x, int &y, int &z) const Clutter::Actor
get_rotationu(RotateAxis axis, Unit &x, Unit &y, Unit &z) const Clutter::Actor
get_rotationx(RotateAxis axis, int &x, int &y, int &z) const Clutter::Actor
get_scale(double &scale_x, double &scale_y) const Clutter::Actor
get_scalex(Fixed &scale_x, Fixed &scale_y) const Clutter::Actor
get_shader()Clutter::Actor
get_shader() const Clutter::Actor
get_size(guint &width, guint &height) const Clutter::Actor
get_sizeu(Unit &width, Unit &height) const Clutter::Actor
get_stage()Clutter::Actor
get_stage() const Clutter::Actor
get_transformed_position(int &x, int &y) const Clutter::Actor
get_transformed_positionu(Unit &x, Unit &y) const Clutter::Actor
get_transformed_size(guint &width, guint &height) const Clutter::Actor
get_transformed_sizeu(Unit &width, Unit &height) const Clutter::Actor
get_width() const Clutter::Actor
get_widthu() const Clutter::Actor
get_x() const Clutter::Actor
get_xu() const Clutter::Actor
get_y() const Clutter::Actor
get_yu() const Clutter::Actor
gobj()Clutter::CloneTexture [inline]
gobj() const Clutter::CloneTexture [inline]
gobj_copy()Clutter::CloneTexture
has_clip() const Clutter::Actor
hide()Clutter::Actor
hide_all()Clutter::Actor
hide_all_vfunc()Clutter::Actor [protected, virtual]
is_rotated() const Clutter::Actor
is_scaled() const Clutter::Actor
lower(const Glib::RefPtr< Actor > &above)Clutter::Actor
lower_bottom()Clutter::Actor
move_anchor_point(int anchor_x, int anchor_y)Clutter::Actor
move_anchor_point_from_gravity(Gravity gravity)Clutter::Actor
move_anchor_pointu(Unit anchor_x, Unit anchor_y)Clutter::Actor
move_by(int dx, int dy)Clutter::Actor
move_byu(Unit dx, Unit dy)Clutter::Actor
on_button_press_event(ButtonEvent *event)Clutter::Actor [protected, virtual]
on_button_release_event(ButtonEvent *event)Clutter::Actor [protected, virtual]
on_captured_event(Event *event)Clutter::Actor [protected, virtual]
on_destroy()Clutter::Actor [protected, virtual]
on_enter_event(CrossingEvent *event)Clutter::Actor [protected, virtual]
on_event(Event *event)Clutter::Actor [protected, virtual]
on_focus_in()Clutter::Actor [protected, virtual]
on_focus_out()Clutter::Actor [protected, virtual]
on_hide()Clutter::Actor [protected, virtual]
on_key_press_event(KeyEvent *event)Clutter::Actor [protected, virtual]
on_key_release_event(KeyEvent *event)Clutter::Actor [protected, virtual]
on_leave_event(CrossingEvent *event)Clutter::Actor [protected, virtual]
on_motion_event(MotionEvent *event)Clutter::Actor [protected, virtual]
on_paint()Clutter::Actor [protected, virtual]
on_parent_set(const Glib::RefPtr< Actor > &old_parent)Clutter::Actor [protected, virtual]
on_realize()Clutter::Actor [protected, virtual]
on_scroll_event(ScrollEvent *event)Clutter::Actor [protected, virtual]
on_show()Clutter::Actor [protected, virtual]
on_unrealize()Clutter::Actor [protected, virtual]
paint()Clutter::Actor
parse_custom_node(const Glib::RefPtr< Script > &script, Glib::ValueBase &value, const Glib::ustring &name, JsonNode *node)Clutter::Scriptable
pick(const Color &color)Clutter::Actor [protected]
pick_vfunc(const Color &color)Clutter::Actor [protected, virtual]
property_allocation() const Clutter::Actor
property_anchor_x()Clutter::Actor
property_anchor_x() const Clutter::Actor
property_anchor_y()Clutter::Actor
property_anchor_y() const Clutter::Actor
property_clip()Clutter::Actor
property_clip() const Clutter::Actor
property_depth()Clutter::Actor
property_depth() const Clutter::Actor
property_fixed_position_set()Clutter::Actor
property_fixed_position_set() const Clutter::Actor
property_fixed_x()Clutter::Actor
property_fixed_x() const Clutter::Actor
property_fixed_y()Clutter::Actor
property_fixed_y() const Clutter::Actor
property_has_clip() const Clutter::Actor
property_height()Clutter::Actor
property_height() const Clutter::Actor
property_min_height()Clutter::Actor
property_min_height() const Clutter::Actor
property_min_height_set()Clutter::Actor
property_min_height_set() const Clutter::Actor
property_min_width()Clutter::Actor
property_min_width() const Clutter::Actor
property_min_width_set()Clutter::Actor
property_min_width_set() const Clutter::Actor
property_opacity()Clutter::Actor
property_opacity() const Clutter::Actor
property_reactive()Clutter::Actor
property_reactive() const Clutter::Actor
property_request_mode()Clutter::Actor
property_request_mode() const Clutter::Actor
property_rotation_angle_x()Clutter::Actor
property_rotation_angle_x() const Clutter::Actor
property_rotation_angle_y()Clutter::Actor
property_rotation_angle_y() const Clutter::Actor
property_rotation_angle_z()Clutter::Actor
property_rotation_angle_z() const Clutter::Actor
property_rotation_center_x()Clutter::Actor
property_rotation_center_x() const Clutter::Actor
property_rotation_center_y()Clutter::Actor
property_rotation_center_y() const Clutter::Actor
property_rotation_center_z()Clutter::Actor
property_rotation_center_z() const Clutter::Actor
property_scale_x()Clutter::Actor
property_scale_x() const Clutter::Actor
property_scale_y()Clutter::Actor
property_scale_y() const Clutter::Actor
property_show_on_set_parent()Clutter::Actor
property_show_on_set_parent() const Clutter::Actor
property_visible()Clutter::Actor
property_visible() const Clutter::Actor
property_width()Clutter::Actor
property_width() const Clutter::Actor
property_x()Clutter::Actor
property_x() const Clutter::Actor
property_y()Clutter::Actor
property_y() const Clutter::Actor
queue_redraw()Clutter::Actor
queue_relayout()Clutter::Actor
raise(const Glib::RefPtr< Actor > &below)Clutter::Actor
raise_top()Clutter::Actor
realize()Clutter::Actor
remove_clip()Clutter::Actor
reparent(const Glib::RefPtr< Actor > &new_parent)Clutter::Actor
set_anchor_point(int anchor_x, int anchor_y)Clutter::Actor
set_anchor_point_from_gravity(ClutterGravity gravity)Clutter::Actor
set_anchor_pointu(Unit anchor_x, Unit anchor_y)Clutter::Actor
set_clip(int xoff, int yoff, int width, int height)Clutter::Actor
set_clipu(Unit xoff, Unit yoff, Unit width, Unit height)Clutter::Actor
set_custom_property(const Glib::RefPtr< Script > &script, const Glib::ustring &name, const Glib::ValueBase &value)Clutter::Scriptable
set_custom_property_vfunc(const Glib::RefPtr< Script > &script, const Glib::ustring &name, const Glib::ValueBase &value)Clutter::Scriptable [protected, virtual]
set_depth(int depth)Clutter::Actor
set_depthu(Unit depth)Clutter::Actor
set_fixed_position_set(bool is_set)Clutter::Actor
set_geometry(const Geometry &geometry)Clutter::Actor
set_height(guint height)Clutter::Actor
set_heightu(Unit height)Clutter::Actor
set_id(const std::string &id)Clutter::Scriptable
set_id_vfunc(const std::string &id)Clutter::Scriptable [protected, virtual]
set_name(const gchar *name)Clutter::Actor
set_opacity(guint8 opacity)Clutter::Actor
set_parent(const Glib::RefPtr< Actor > &parent)Clutter::Actor
set_position(int x, int y)Clutter::Actor
set_positionu(Unit x, Unit y)Clutter::Actor
set_reactive(bool reactive=true)Clutter::Actor
set_rotation(RotateAxis axis, double angle, int x, int y, int z)Clutter::Actor
set_rotationu(RotateAxis axis, double angle, Unit x, Unit y, Unit z)Clutter::Actor
set_rotationx(RotateAxis axis, Fixed angle, int x, int y, int z)Clutter::Actor
set_scale(double scale_x, double scale_y)Clutter::Actor
set_scalex(Fixed scale_x, Fixed scale_y)Clutter::Actor
set_shader(const Glib::RefPtr< Shader > &shader)Clutter::Actor
set_shader_param(const Glib::ustring &param, float value)Clutter::Actor
set_size(int width, int height)Clutter::Actor
set_sizeu(Unit width, Unit height)Clutter::Actor
set_width(guint width)Clutter::Actor
set_widthu(Unit width)Clutter::Actor
set_x(int x)Clutter::Actor
set_xu(Unit x)Clutter::Actor
set_y(int y)Clutter::Actor
set_yu(Unit y)Clutter::Actor
should_pick_paint() const Clutter::Actor [protected]
show()Clutter::Actor
show_all()Clutter::Actor
show_all_vfunc()Clutter::Actor [protected, virtual]
signal_button_press_event()Clutter::Actor
signal_button_release_event()Clutter::Actor
signal_captured_event()Clutter::Actor
signal_destroy()Clutter::Actor
signal_enter_event()Clutter::Actor
signal_event()Clutter::Actor
signal_focus_in()Clutter::Actor
signal_focus_out()Clutter::Actor
signal_hide()Clutter::Actor
signal_key_press_event()Clutter::Actor
signal_key_release_event()Clutter::Actor
signal_leave_event()Clutter::Actor
signal_motion_event()Clutter::Actor
signal_paint()Clutter::Actor
signal_parent_set()Clutter::Actor
signal_realize()Clutter::Actor
signal_scroll_event()Clutter::Actor
signal_show()Clutter::Actor
signal_unrealize()Clutter::Actor
transform_stage_point(Unit x, Unit y, Unit &x_out, Unit &y_out) const Clutter::Actor
unparent()Clutter::Actor
unrealize()Clutter::Actor
wrap(ClutterCloneTexture *object, bool take_copy=false)Clutter::CloneTexture [related]
Clutter::Actor::wrap(ClutterActor *object, bool take_copy=false)Clutter::Actor [related]
Clutter::Scriptable::wrap(ClutterScriptable *object, bool take_copy=false)Clutter::Scriptable [related]
~Actor()Clutter::Actor [virtual]
~CloneTexture()Clutter::CloneTexture [virtual]
~Scriptable()Clutter::Scriptable [virtual]


Generated on Sun Jul 27 21:36:00 2008 for cluttermm by  doxygen 1.5.4