osgParticle::PrecipitationEffect Class Reference

Inheritance diagram for osgParticle::PrecipitationEffect:

osg::Node osg::Object osg::Referenced List of all members.

Public Member Functions

 PrecipitationEffect ()
 PrecipitationEffect (const PrecipitationEffect &copy, const osg::CopyOp &copyop=osg::CopyOp::SHALLOW_COPY)
virtual const char * libraryName () const
virtual const char * className () const
virtual bool isSameKindAs (const osg::Object *obj) const
virtual void accept (osg::NodeVisitor &nv)
virtual void traverse (osg::NodeVisitor &nv)
void rain (float intensity)
void snow (float intensity)
void setMaximumParticleDensity (float density)
float setMaximumParticleDensity () const
void setWind (const osg::Vec3 &wind)
const osg::Vec3getWind () const
void setPosition (const osg::Vec3 &position)
const osg::Vec3getPosition () const
void setCellSize (const osg::Vec3 &cellSize)
const osg::Vec3getCellSize () const
void setParticleSpeed (float particleSpeed)
float getParticleSpeed () const
void setParticleSize (float particleSize)
float getParticleSize () const
void setParticleColor (const osg::Vec4 &color)
const osg::Vec4getParticleColor () const
void setNearTransition (float nearTransition)
float getNearTransition () const
void setFarTransition (float farTransition)
float getFarTransition () const
void setUseFarLineSegments (bool useFarLineSegments)
bool getUseFarLineSegments () const
void setFog (osg::Fog *fog)
osg::FoggetFog ()
const osg::FoggetFog () const
osg::GeometrygetQuadGeometry ()
osg::StateSetgetQuadStateSet ()
osg::GeometrygetLineGeometry ()
osg::StateSetgetLineStateSet ()
osg::GeometrygetPointGeometry ()
osg::StateSetgetPointStateSet ()

Protected Types

typedef std::pair< osg::NodeVisitor *,
osg::NodePath
ViewIdenitifier
typedef std::map< ViewIdenitifier,
PrecipitationDrawableSet
ViewDrawableMap

Protected Member Functions

virtual ~PrecipitationEffect ()
void compileGLObjects (osg::State &state) const
void update ()
void createGeometry (unsigned int numParticles, osg::Geometry *quad_geometry, osg::Geometry *line_geometry, osg::Geometry *point_geometry)
void setUpGeometries (unsigned int numParticles)
void cull (PrecipitationDrawableSet &pds, osgUtil::CullVisitor *cv) const
bool build (const osg::Vec3 eyeLocal, int i, int j, int k, float startTime, PrecipitationDrawableSet &pds, osg::Polytope &frustum, osgUtil::CullVisitor *cv) const

Protected Attributes

bool _dirty
osg::Vec3 _wind
float _particleSpeed
float _particleSize
osg::Vec4 _particleColor
float _maximumParticleDensity
osg::Vec3 _cellSize
float _nearTransition
float _farTransition
bool _useFarLineSegments
osg::ref_ptr< osg::Fog_fog
osg::ref_ptr< osg::Uniform_inversePeriodUniform
osg::ref_ptr< osg::Uniform_particleSizeUniform
osg::ref_ptr< osg::Uniform_particleColorUniform
OpenThreads::Mutex _mutex
ViewDrawableMap _viewDrawableMap
osg::ref_ptr< osg::Geometry_quadGeometry
osg::ref_ptr< osg::StateSet_quadStateSet
osg::ref_ptr< osg::Geometry_lineGeometry
osg::ref_ptr< osg::StateSet_lineStateSet
osg::ref_ptr< osg::Geometry_pointGeometry
osg::ref_ptr< osg::StateSet_pointStateSet
float _period
osg::Vec3 _origin
osg::Vec3 _du
osg::Vec3 _dv
osg::Vec3 _dw
osg::Vec3 _inverse_du
osg::Vec3 _inverse_dv
osg::Vec3 _inverse_dw

Classes

class  PrecipitationDrawable
struct  PrecipitationDrawableSet

Member Typedef Documentation

typedef std::map< ViewIdenitifier, PrecipitationDrawableSet > osgParticle::PrecipitationEffect::ViewDrawableMap [protected]
 

typedef std::pair< osg::NodeVisitor*, osg::NodePath > osgParticle::PrecipitationEffect::ViewIdenitifier [protected]
 


Constructor & Destructor Documentation

osgParticle::PrecipitationEffect::PrecipitationEffect  ) 
 

osgParticle::PrecipitationEffect::PrecipitationEffect const PrecipitationEffect copy,
const osg::CopyOp copyop = osg::CopyOp::SHALLOW_COPY
 

virtual osgParticle::PrecipitationEffect::~PrecipitationEffect  )  [inline, protected, virtual]
 


Member Function Documentation

virtual void osgParticle::PrecipitationEffect::accept osg::NodeVisitor nv  )  [inline, virtual]
 

Visitor Pattern : calls the apply method of a NodeVisitor with this node's type.

Reimplemented from osg::Node.

bool osgParticle::PrecipitationEffect::build const osg::Vec3  eyeLocal,
int  i,
int  j,
int  k,
float  startTime,
PrecipitationDrawableSet pds,
osg::Polytope frustum,
osgUtil::CullVisitor cv
const [protected]
 

virtual const char* osgParticle::PrecipitationEffect::className  )  const [inline, virtual]
 

return the name of the node's class type.

Reimplemented from osg::Node.

void osgParticle::PrecipitationEffect::compileGLObjects osg::State state  )  const [protected]
 

void osgParticle::PrecipitationEffect::createGeometry unsigned int  numParticles,
osg::Geometry quad_geometry,
osg::Geometry line_geometry,
osg::Geometry point_geometry
[protected]
 

void osgParticle::PrecipitationEffect::cull PrecipitationDrawableSet pds,
osgUtil::CullVisitor cv
const [protected]
 

const osg::Vec3& osgParticle::PrecipitationEffect::getCellSize  )  const [inline]
 

float osgParticle::PrecipitationEffect::getFarTransition  )  const [inline]
 

const osg::Fog* osgParticle::PrecipitationEffect::getFog  )  const [inline]
 

osg::Fog* osgParticle::PrecipitationEffect::getFog  )  [inline]
 

osg::Geometry* osgParticle::PrecipitationEffect::getLineGeometry  )  [inline]
 

osg::StateSet* osgParticle::PrecipitationEffect::getLineStateSet  )  [inline]
 

float osgParticle::PrecipitationEffect::getNearTransition  )  const [inline]
 

const osg::Vec4& osgParticle::PrecipitationEffect::getParticleColor  )  const [inline]
 

float osgParticle::PrecipitationEffect::getParticleSize  )  const [inline]
 

float osgParticle::PrecipitationEffect::getParticleSpeed  )  const [inline]
 

osg::Geometry* osgParticle::PrecipitationEffect::getPointGeometry  )  [inline]
 

osg::StateSet* osgParticle::PrecipitationEffect::getPointStateSet  )  [inline]
 

const osg::Vec3& osgParticle::PrecipitationEffect::getPosition  )  const [inline]
 

osg::Geometry* osgParticle::PrecipitationEffect::getQuadGeometry  )  [inline]
 

osg::StateSet* osgParticle::PrecipitationEffect::getQuadStateSet  )  [inline]
 

bool osgParticle::PrecipitationEffect::getUseFarLineSegments  )  const [inline]
 

const osg::Vec3& osgParticle::PrecipitationEffect::getWind  )  const [inline]
 

virtual bool osgParticle::PrecipitationEffect::isSameKindAs const osg::Object obj  )  const [inline, virtual]
 

return true if this and obj are of the same kind of object.

Reimplemented from osg::Node.

virtual const char* osgParticle::PrecipitationEffect::libraryName  )  const [inline, virtual]
 

return the name of the node's library.

Reimplemented from osg::Node.

void osgParticle::PrecipitationEffect::rain float  intensity  ) 
 

Set all the parameters to create an rain effect of specified intensity.

void osgParticle::PrecipitationEffect::setCellSize const osg::Vec3 cellSize  )  [inline]
 

void osgParticle::PrecipitationEffect::setFarTransition float  farTransition  )  [inline]
 

void osgParticle::PrecipitationEffect::setFog osg::Fog fog  )  [inline]
 

float osgParticle::PrecipitationEffect::setMaximumParticleDensity  )  const [inline]
 

void osgParticle::PrecipitationEffect::setMaximumParticleDensity float  density  )  [inline]
 

void osgParticle::PrecipitationEffect::setNearTransition float  nearTransition  )  [inline]
 

void osgParticle::PrecipitationEffect::setParticleColor const osg::Vec4 color  )  [inline]
 

void osgParticle::PrecipitationEffect::setParticleSize float  particleSize  )  [inline]
 

void osgParticle::PrecipitationEffect::setParticleSpeed float  particleSpeed  )  [inline]
 

void osgParticle::PrecipitationEffect::setPosition const osg::Vec3 position  )  [inline]
 

void osgParticle::PrecipitationEffect::setUpGeometries unsigned int  numParticles  )  [protected]
 

void osgParticle::PrecipitationEffect::setUseFarLineSegments bool  useFarLineSegments  )  [inline]
 

void osgParticle::PrecipitationEffect::setWind const osg::Vec3 wind  )  [inline]
 

void osgParticle::PrecipitationEffect::snow float  intensity  ) 
 

Set all the parameters to create an snow effect of specified intensity.

virtual void osgParticle::PrecipitationEffect::traverse osg::NodeVisitor nv  )  [virtual]
 

Traverse downwards : calls children's accept method with NodeVisitor.

Reimplemented from osg::Node.

void osgParticle::PrecipitationEffect::update  )  [protected]
 


Member Data Documentation

osg::Vec3 osgParticle::PrecipitationEffect::_cellSize [protected]
 

bool osgParticle::PrecipitationEffect::_dirty [protected]
 

osg::Vec3 osgParticle::PrecipitationEffect::_du [protected]
 

osg::Vec3 osgParticle::PrecipitationEffect::_dv [protected]
 

osg::Vec3 osgParticle::PrecipitationEffect::_dw [protected]
 

float osgParticle::PrecipitationEffect::_farTransition [protected]
 

osg::ref_ptr<osg::Fog> osgParticle::PrecipitationEffect::_fog [protected]
 

osg::Vec3 osgParticle::PrecipitationEffect::_inverse_du [protected]
 

osg::Vec3 osgParticle::PrecipitationEffect::_inverse_dv [protected]
 

osg::Vec3 osgParticle::PrecipitationEffect::_inverse_dw [protected]
 

osg::ref_ptr<osg::Uniform> osgParticle::PrecipitationEffect::_inversePeriodUniform [protected]
 

osg::ref_ptr<osg::Geometry> osgParticle::PrecipitationEffect::_lineGeometry [protected]
 

osg::ref_ptr<osg::StateSet> osgParticle::PrecipitationEffect::_lineStateSet [protected]
 

float osgParticle::PrecipitationEffect::_maximumParticleDensity [protected]
 

OpenThreads::Mutex osgParticle::PrecipitationEffect::_mutex [protected]
 

float osgParticle::PrecipitationEffect::_nearTransition [protected]
 

osg::Vec3 osgParticle::PrecipitationEffect::_origin [protected]
 

osg::Vec4 osgParticle::PrecipitationEffect::_particleColor [protected]
 

osg::ref_ptr<osg::Uniform> osgParticle::PrecipitationEffect::_particleColorUniform [protected]
 

float osgParticle::PrecipitationEffect::_particleSize [protected]
 

osg::ref_ptr<osg::Uniform> osgParticle::PrecipitationEffect::_particleSizeUniform [protected]
 

float osgParticle::PrecipitationEffect::_particleSpeed [protected]
 

float osgParticle::PrecipitationEffect::_period [protected]
 

osg::ref_ptr<osg::Geometry> osgParticle::PrecipitationEffect::_pointGeometry [protected]
 

osg::ref_ptr<osg::StateSet> osgParticle::PrecipitationEffect::_pointStateSet [protected]
 

osg::ref_ptr<osg::Geometry> osgParticle::PrecipitationEffect::_quadGeometry [protected]
 

osg::ref_ptr<osg::StateSet> osgParticle::PrecipitationEffect::_quadStateSet [protected]
 

bool osgParticle::PrecipitationEffect::_useFarLineSegments [protected]
 

ViewDrawableMap osgParticle::PrecipitationEffect::_viewDrawableMap [protected]
 

osg::Vec3 osgParticle::PrecipitationEffect::_wind [protected]
 


The documentation for this class was generated from the following file:
Generated on Fri Oct 13 17:03:15 2006 for openscenegraph by  doxygen 1.4.6