Reference Manual - 1.7.7
IDirectFBWindow   SetStereoDepth

Set stereo depth.

DFBResult SetStereoDepth (
  IDirectFBWindow   * thiz,
  int   z
);

The depth value specified will cause the left eye buffer content to be shifted on the x-axis by +z and the right eye buffer to be shifted by -z value. A positive z value will cause the layer to appear closer than the TV plane while a negative z value will make the layer appear farther away. The depth is limited to a value between +DLSO_FIXED_LIMIT and -DLSO_FIXED_LIMIT.

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