Reference Manual - 1.7.7
IDirectFBGL2   TextureSurface

Bind the surface buffer to the texture object.

DFBResult TextureSurface (
  IDirectFBGL2   * thiz,
  int   target,
  int   level,
  IDirectFBSurface   * surface
);

The object must be created in one of the contexts from this interface.

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